![]() Small tornado damages one group of enemies. Icicle falls on one enemy for small amount of damage. Several fire spells in succession, enemy exclusive. ![]() Highest level fire damage to one group of enemies. High level fire damage to one group of enemies. ![]() Mid level fire damage to one group of enemies. Low level fire damage to one group of enemies. This can range from producing an aura to keep weaker enemies away, teleporting outside of a dungeon, or warping time and space to turn night into day. Field magic offers movement spells that are exclusive to the world map screen, towns, and dungeons, and produce a variety of effects that facilitate the player's ability to explore their surroundings.Party augmenting spells will always work, provided the caster is not fizzled or the recipient protected by bounce. The latter two types work off of enemy resistances, with some monsters being immune to a given ailment while others are totally vulnerable and will be hit with the spell every time it is cast. Support magic includes spells that increase the party's capabilities, damped the enemy's, or inflict status ailments such as a magical trance or being lost in a swarm of illusions.Most of these spells can be used outside of the battle screen. Recovery magic contains spells that either restore a character's HP, revive them from death, or resolve a status ailment.Prior to the eighth game, each spell had a fixed range of damage that was only altered by the enemy's tolerance, but this has since changed so that spells can increase in power as the appropriate stat goes up in value. Enemies can be resistant, fully immune, or vulnerable to these elements. Offensive magic is dedicated to inflicting damage upon enemies using a variety of elemental themed spells.In official documentation such as guidebooks and websites, spells are broadly classified into four groups: offensive, recovery, support, and field. Where N/A is listed, that spell did not appear during the time of Enix of America. ![]() For more detail on any given spell, please refer to its specific page. This is a list for the various spells appearing in the Dragon Quest games released by Enix and Square Enix. While most of the spells found in Dragon Quest are included below, a few remain to be added to this list, including their English localization names. DRAGON QUEST TACT JAPANESE TIER LIST FULLA full awakened rank 5 S will almost always be stronger than an full awk rank 5 A, but 99% of people dont have highly awakened S and have to choose carefully which they will rank to 5.This page is incomplete. Why? Because it’s what most people experience. Keep in mind those mid tier S units (ingame S, not my list) are to be considered closer to rank 4 (lv90) than 5 (lv100). I think its fair to think of event farmable A’s as max awaken, gacha A’s as low awakened, event gacha A as unawakened, Moosifer unawakened (although this current event will be awakening some), gacha B as high awakened, S units as unawakened except for KM or RR since they are pretty much always targeted for a dupe. S: DLTF, Slionheart, KM(awk), WK(leader), RR(awk)Ī: Hellion (low awk), Bone Baron (low awk), HG, KBS(max awk), Pickled Slime(max awk), Emperor Slime, Baramosī: Green Dragon(max awk), Armful (max awk), HybirdĬ: Golem, Wyrtle, Condor (all high awakened), Archdemon, Boreal Serpent, Squidzilla (leader)ĭ: Moosifer, Slimecicle, Silvapithecus, Great Troll, Prism Peacock, Dread DragonĮ: Night Clubber, KSS, Great Dragon, Metal Dragonį: Boss Troll, Dragon Slime, many other A unitsīased on my experience using and watching them. ![]()
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